The city’s awake, the festival is about to start, and your first run is waiting.
One delivery. Follow the Festival Gate arrow and cross the glowing finish line.
SFBT: clean exits from repeated chatter are treated as exceptions. The game turns a successful hold into a Ghost Line so the player immediately gets more chances to reuse what already worked.
Strategic Brief Therapy: Doubt District deliberately prescribes recalculation for a short, bounded period and then ends it with a commitment phase instead of demanding that doubt disappear first.
Narrative Therapy: repetitive questioning is externalised as the GPS/chatter rather than framed as the player being the problem.
Morita-informed principle: the run continues while chatter remains present; forward action is not made conditional on internal quiet.
Complete the reflections below to integrate the client’s subjective account with the gameplay telemetry.
These are used only for the qualitative part of the gameplay report. Your exact wording is kept separate from the telemetry.
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SFBT: a clean waiting cycle becomes a Flow Echo. The game immediately gives the player another chance to reuse the sequence that already worked.
Metacognitive principle: station pings remain visible, but action is selected by state: amber and green need engagement; blue is already being handled. This rehearses disengaging from a signal without needing to suppress it.
Strategic Brief Therapy: Audit Burst deliberately prescribes checking for eight seconds. Those checks are recorded separately and are not treated as failures. When the burst ends, the ordinary rule returns.
Morita-informed principle: unfinished jobs and pings are allowed to remain present while purposeful action shifts elsewhere.
This is a working interpretation for discussion, not a diagnostic assessment.